mpv

mpv

Python interface to the awesome mpv media player

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python-mpv

python-mpv is a ctypes-based python interface to the mpv media player. It gives you more or less full control of all features of the player, just as the lua interface does.

Installation

.. code:: bash

pip install python-mpv

...though you can also realistically just copy mpv.py_ into your project as it's all nicely contained in one file.

Requirements


libmpv
......
``libmpv.so`` either locally (in your current working directory) or somewhere in your system library search path. This
module is somewhat lenient as far as ``libmpv`` versions are concerned but since ``libmpv`` is changing quite frequently
you'll only get all the newest features when using an up-to-date version of this module. The unit tests for this module
do some basic automatic version compatibility checks. If you discover anything missing here, please open an `issue`_ or
submit a `pull request`_ on github.

On Windows you can place libmpv anywhere in your ``%PATH%`` (e.g. next to ``python.exe``) or next to this module's
``mpv.py``.  Before falling back to looking in the mpv module's directory, python-mpv uses the DLL search order built
into ctypes, which is different to the one Windows uses internally. Consult `this stackoverflow post
<https://stackoverflow.com/a/23805306>`__ for details.

Python >= 3.5 (officially)
..........................
The ``master`` branch officially only supports recent python releases (3.5 onwards), but there is the somewhat outdated
but functional `py2compat branch`_ providing Python 2 compatibility.

.. _`py2compat branch`: https://github.com/jaseg/python-mpv/tree/py2compat
.. _`issue`: https://github.com/jaseg/python-mpv/issues
.. _`pull request`: https://github.com/jaseg/python-mpv/pulls

Supported Platforms
...................

**Linux**, **Windows** and **OSX** all seem to work mostly fine. For some notes on the installation on Windows see
`this comment`__. Shared library handling is quite bad on windows, so expect some pain there. On OSX there seems to be
some bug int the event logic. See `issue 36`_ and `issue 61`_ for details. Creating a pyQT window and having mpv draw
into it seems to be a workaround (about 10loc), but in case you want this fixed please weigh in on the issue tracker
since right now there is not many OSX users.

.. __: https://github.com/jaseg/python-mpv/issues/60#issuecomment-352719773
.. _`issue 61`: https://github.com/jaseg/python-mpv/issues/61
.. _`issue 36`: https://github.com/jaseg/python-mpv/issues/36

Usage
-----

.. code:: python

    import mpv
    player = mpv.MPV(ytdl=True)
    player.play('https://youtu.be/DOmdB7D-pUU')
    player.wait_for_playback()

python-mpv mostly exposes mpv's built-in API to python, adding only some porcelain on top. Most "`input commands <https://mpv.io/manual/master/#list-of-input-commands>`_" are mapped to methods of the MPV class. Check out these methods and their docstrings in `the source <https://github.com/jaseg/python-mpv/blob/master/mpv.py>`__ for things you can do. Additional controls and status information are exposed through `MPV properties <https://mpv.io/manual/master/#properties>`_. These can be accessed like ``player.metadata``, ``player.fullscreen`` and ``player.loop_playlist``.

Threading
~~~~~~~~~

The ``mpv`` module starts one thread for event handling, since MPV sends events that must be processed quickly. The
event queue has a fixed maxmimum size and some operations can cause a large number of events to be sent.

If you want to handle threading yourself, you can pass ``start_event_thread=False`` to the ``MPV`` constructor and
manually call the ``MPV`` object's ``_loop`` function. If you have some strong need to not use threads and use some
external event loop (such as asyncio) instead you can do that, too with some work. The API of the backend C ``libmpv``
has a function for producing a sort of event file descriptor for a handle. You can use that to produce a file descriptor
that can be passed to an event loop to tell it to wake up the python-mpv event handler on every incoming event.

All API functions are thread-safe. If one is not, please file an issue on github.

Advanced Usage

Logging, Properties, Python Key Bindings, Screenshots and youtube-dl ....................................................................

.. code:: python

#!/usr/bin/env python3
import mpv

def my_log(loglevel, component, message):
    print('[{}] {}: {}'.format(loglevel, component, message))

player = mpv.MPV(log_handler=my_log, ytdl=True, input_default_bindings=True, input_vo_keyboard=True)

# Property access, these can be changed at runtime
@player.property_observer('time-pos')
def time_observer(_name, value):
    # Here, _value is either None if nothing is playing or a float containing
    # fractional seconds since the beginning of the file.
    print('Now playing at {:.2f}s'.format(value))

player.fullscreen = True
player.loop_playlist = 'inf'
# Option access, in general these require the core to reinitialize
player['vo'] = 'gpu'

@player.on_key_press('q')
def my_q_binding():
    print('THERE IS NO ESCAPE')

@player.on_key_press('s')
def my_s_binding():
    pillow_img = player.screenshot_raw()
    pillow_img.save('screenshot.png')

player.play('https://youtu.be/DLzxrzFCyOs')
player.wait_for_playback()

del player

Video overlays ..............

.. code:: python

#!/usr/bin/env python3
import time
from PIL import Image, ImageDraw, ImageFont
import mpv

player = mpv.MPV()

player.loop = True
player.play('test.webm')
player.wait_until_playing()

font = ImageFont.truetype('DejaVuSans.ttf', 40)

while not player.core_idle:

    time.sleep(0.5)
    overlay = player.create_image_overlay()

    for pos in range(0, 500, 5):
        ts = player.time_pos
        if ts is None:
            break

        img = Image.new('RGBA', (400, 150),  (255, 255, 255, 0))
        d = ImageDraw.Draw(img)
        d.text((10, 10), 'Hello World', font=font, fill=(0, 255, 255, 128))
        d.text((10, 60), f't={ts:.3f}', font=font, fill=(255, 0, 255, 255))

        overlay.update(img, pos=(2*pos, pos))
        time.sleep(0.05)

    overlay.remove()

Playlist handling .................

.. code:: python

#!/usr/bin/env python3
import mpv

player = mpv.MPV(ytdl=True, input_default_bindings=True, input_vo_keyboard=True)

player.playlist_append('https://youtu.be/PHIGke6Yzh8')
player.playlist_append('https://youtu.be/Ji9qSuQapFY')
player.playlist_append('https://youtu.be/6f78_Tf4Tdk')

player.playlist_pos = 0

while True:
    # To modify the playlist, use player.playlist_{append,clear,move,remove}. player.playlist is read-only
    print(player.playlist)
    player.wait_for_playback()

Directly feeding mpv data from python .....................................

.. code:: python

#!/usr/bin/env python3
import mpv

player = mpv.MPV()
@player.python_stream('foo')
def reader():
    with open('test.webm', 'rb') as f:
        while True:
            yield f.read(1024*1024)

player.play('python://foo')
player.wait_for_playback()

Using external subtitles ........................

The easiest way to load custom subtitles from a file is to pass the --sub-file option to the loadfile call:

.. code:: python

#!/usr/bin/env python3
import mpv

player = mpv.MPV()
player.play('test.webm', sub_file='test.srt')

Note that you can also pass many other options to loadfile. See the mpv docs for details.

If you want to add subtitle files or streams at runtime, you can use the sub-add command. sub-add can only be called once the player is done loading the file and starts playing. An easy way to wait for this is to wait for the core-idle property.

.. code:: python

#!/usr/bin/env python3
import mpv

player = mpv.MPV()
player.play('test.webm')
player.wait_until_playing()
player.sub_add('test.srt')
player.wait_for_playback()

Using MPV's built-in GUI ........................

python-mpv is using mpv via libmpv. libmpv is meant for embedding into other applications and by default disables most GUI features such as the OSD or keyboard input. To enable the built-in GUI, use the following options when initializing the MPV instance. See Issue 102_ for more details

.. _issue 102: https://github.com/jaseg/python-mpv/issues/61

.. code:: python

# Enable the on-screen controller and keyboard shortcuts
player = mpv.MPV(input_default_bindings=True, input_vo_keyboard=True, osc=True)

# Alternative version using the old "floating box" style on-screen controller
player = mpv.MPV(player_operation_mode='pseudo-gui',
                 script_opts='osc-layout=box,osc-seekbarstyle=bar,osc-deadzonesize=0,osc-minmousemove=3',
                 input_default_bindings=True,
                 input_vo_keyboard=True,
                 osc=True)

PyQT embedding ..............

.. code:: python

#!/usr/bin/env python3
import mpv
import sys

from PyQt5.QtWidgets import *
from PyQt5.QtCore import *

class Test(QMainWindow):
    def __init__(self, parent=None):
        super().__init__(parent)
        self.container = QWidget(self)
        self.setCentralWidget(self.container)
        self.container.setAttribute(Qt.WA_DontCreateNativeAncestors)
        self.container.setAttribute(Qt.WA_NativeWindow)
        player = mpv.MPV(wid=str(int(self.container.winId())),
                vo='x11', # You may not need this
                log_handler=print,
                loglevel='debug')
        player.play('test.webm')

app = QApplication(sys.argv)

# This is necessary since PyQT stomps over the locale settings needed by libmpv.
# This needs to happen after importing PyQT before creating the first mpv.MPV instance.
import locale
locale.setlocale(locale.LC_NUMERIC, 'C')
win = Test()
win.show()
sys.exit(app.exec_())

PyGObject embedding ...................

.. code:: python

#!/usr/bin/env python3
import gi

import mpv

gi.require_version('Gtk', '3.0')
from gi.repository import Gtk


class MainClass(Gtk.Window):

    def __init__(self):
        super(MainClass, self).__init__()
        self.set_default_size(600, 400)
        self.connect("destroy", self.on_destroy)

        widget = Gtk.Frame()
        self.add(widget)
        self.show_all()

        # Must be created >after< the widget is shown, else property 'window' will be None
        self.mpv = mpv.MPV(wid=str(widget.get_property("window").get_xid()))
        self.mpv.play("test.webm")

    def on_destroy(self, widget, data=None):
        self.mpv.terminate()
        Gtk.main_quit()


if __name__ == '__main__':
    # This is necessary since like Qt, Gtk stomps over the locale settings needed by libmpv.
    # Like with Qt, this needs to happen after importing Gtk but before creating the first mpv.MPV instance.
    import locale
    locale.setlocale(locale.LC_NUMERIC, 'C')
    
    application = MainClass()
    Gtk.main()

Using OpenGL from PyGObject via new render context API ......................................................

Just like it is possible to render into a GTK widget through X11 windows, it also is possible to render into a GTK widget using OpenGL <https://gist.github.com/jaseg/657e8ecca3267c0d82ec85d40f423caa>__ through this python API.

Using OpenGL via legacy opengl_cb backend from PyQT ...................................................

Github user cosven_ has managed to make mpv render into a Qt widget using OpenGL <https://gist.github.com/cosven/b313de2acce1b7e15afda263779c0afc>__ through this python API.

Using OpenGL via legacy opengl_cb backend from PyGObject ........................................................

Just like it is possible to render into a Qt widget, it also is possible to render into a GTK widget <https://gist.github.com/trin94/a930f2a13cee1c9fd21cab0393bf4663>__ through this python API.

Using OpenGL from PyQt5/QML via new render context API ......................................................

Robozman_ has mangaed to make mpv render into a PyQt5/QML widget using OpenGL <https://gitlab.com/robozman/python-mpv-qml-example>__ through this python API.

Using mpv inside imgui inside OpenGL via GLFW .............................................

dfaker_ has written a demo (link <https://github.com/dfaker/imgui_glfw_pythonmpv_demo/blob/main/main.py>) that uses mpv to render video into an imgui <https://github.com/ocornut/imgui> UI running on an OpenGL context inside GLFW <https://www.glfw.org/>__. Check out their demo to see how to integrate with imgui/OpenGL and how to access properties and manage the lifecycle of an MPV instance.

Coding Conventions

The general aim is PEP 8_, with liberal application of the "consistency" section. 120 cells line width. Four spaces. No tabs. Probably don't bother making pure-formatting PRs except if you think it really helps readability or it really irks you if you don't.

.. PEP 8: https://www.python.org/dev/peps/pep-0008/ .. mpv.py: https://raw.githubusercontent.com/jaseg/python-mpv/master/mpv.py .. _cosven: https://github.com/cosven .. _Robozman: https://gitlab.com/robozman .. _dfaker: https://github.com/dfaker

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