Navigation: DEDIS :: Cothority
This repository is currently maintained by C4DT.
The collective authority (cothority) project provides a framework for development, analysis, and deployment of decentralized, distributed (cryptographic) protocols. A given set of servers running these protocols is referred to as a collective authority or cothority. Individual servers are called cothority servers or conodes. The code in this repository allows you to access the services of a cothority and/or run your own conode. The cothority project is developed and maintained by the DEDIS lab at EPFL. To read more about cothorites you can have a look at the following paper.
This is an overview of this README:
Don't forget that the cothority is part of a bigger environment.
The cothority repository is currently being maintained by the factory team of https://c4dt.org. We're mostly following semantic versioning, but since DEDIS is not adding new features to the project anymore, we suppose that the major version 3 is the last one. Which means that we're trying hard not to break backward-compatibility , except for currently unstable features like BEVM. For new features, please wait for https://github.com/dedis/dela to stabilize.
The Factory team at C4DT has the following plans to be implemented in the cothority, which mostly concentrates on ByzCoin:
For the typescript libraries, we do use semantic versioning, as they are included by external apps. Please have a look at PUBLISH.md to see how that works.
The exception to the above are the e-voting binaries which are published by tagging a release in this repository. Please have a look at PUBLISH.md for information on creating a release for e-voting.
The release introduces the notion of signature scheme for a given skipchain so that one can define which co-signing algorithm will be used to sign the forward links. This was necessary in the context of weaknesses in the BLS signature algorithm (see the paper). New skipchains will be created with BDN set as the signature scheme.
Because of a new scheme is default, that means that skipchains created after v3.1.0 won't work with older versions as they are not aware of the new scheme. However, existing skipchains will continue to operate normally. In summary, if you need to create skipchains after updating to v3.1.0, make sure every conode is at least using v3.0.1 aswell.
A new field has been added to the DataHeader, Version, so that new features or upgrades can be coordinated between the conodes to only start using it when enough of them are up to date. The leader will propose a change of version when it detects that enough of the participants can reach a consensus. A successful increase of version is announced by an empty block that will act as a barrier between the previous and the new version. Its DataHeader data will contain the new version.
When creating a ledger, the default version is the most recent one and blocks are continously created with the previous block version until the leader proposes an upgrade. Note that the initial version is zero for backwards compatibility.
Another important change for this version is about how transactions are created as they need to include the ByzCoin version to use the correct hash function. The initial version of the hash was not taking the invoke command into account and it has been fixed for version one and higher. See below examples:
client := byzcoin.NewClient(id, roster) tx := client.CreateTransaction(instr1, instr2)
ClientTransaction tx = new ClientTransaction(instrs, rpc.getProtocolVersion());
const tx = ClientTransaction.make(rpc.getProtocolVersion(), instr1, instr2);
An experimental contract has been added to ByzCoin making it possible to use
Ethereum contracts. See directory
The ByzCoin client-side API version number has changed from 1 to 2. Callers should use the new version in their requests, but the change is backwards compatible and old clients will still work.
The goal of the cothority is to collect projects that handle aspects of collective authorities to support scalable, self-organizing communities. In this document we present the apps that are directly runnable from the cothority, as well as links to the services and protocols used in the cothority.
A cothority is a set of conodes that work together to offer collective authority services. This is used to create distributed and decentralized services where no single point of failure can put the whole system in jeopardy. Conodes communicate with each other using protocols that are short-lived, specific tasks with an outcome that can be read by services. Each conode has a set of services that can be contacted through a well-defined API from the outside. The communication through the API is done with a homebrewn protobuf over websockets implementation.
When looking at the cothority modules from a topical point of view, we can break it up as follows:
+--------------------------+------------+--------------------------+ | |APPLICATIONS| | | Onchain-Secrets +------------+ Proof of Personhood | | | | ByzCoin Status E-voting | +------------------------+---------------+-------------------------+ | |BUILDING BLOCKS| | | Consensus +---------------+ Key Sharding | | - Skipchain - Re-encryption | | - BFT General Crypto Messaging - Decryption | | - Collective - Neff Shuffle - Broadcast - Distributed | | Signing - RandHerd - Propagate Key Generation | | - RandHound | | | +------------------------------------------------------------------+
Applications in cothority use different libraries and are the highest level of abstraction in our framework.
Here you get a list of all applications in the cothority.
There is one very special application that is considered apart - it's the conode itself, which holds all protocols and services and can be run as a service on a server.
Building blocks are grouped in terms of research units and don't have a special representation in code. Also, the General Crypto library is more of a collection of different protocols.
Here you get a list of all building blocks in the cothority.
If we look at the cothority from a purely networking point of view, we can describe it as follows:
Command line interfaces (CLI) are used to communicate with one or more conodes. All CLIs need to have one or more conodes installed. For the two CLIs in first steps, you can use the running conodes at EPFL/DEDIS. If you want to test the other CLIs, you might need to set up a small network (often 3 nodes is enough) of conodes on your local computer to test it.
Here you get a list of all available CLIs in the cothority.
Every app communicates with one or more services to interact with one or more conodes. This is a list of available services that can be contacted on a running conode. Some of the services are open to all, while others might require authentication through a PIN or a public key. Most of the apps and services have the same name, but some are not available as an app or have more than one app using it.
Here you get a list of all available services in the cothority.
Protocols are used to communicate between conodes and execute cryptographic exchanges. This can be to form a collective signature, create a consensus on a new state, or simply to propagate a new block from a skipchain. Some protocols are useful for different services, while others are very service-specific. Most of the protocols have a paper that is describing how the protocol should perform and that compares it to other protocols.
Here you get a list of all available protocols in the cothority.
Cothority grew up as a research instrument, so one of its advantages is to have a framework to create simulations and running them locally or on remote servers. Some of the protocols presented here do have the simulation code. Check it out here: Cothority Simulations.
If you're just curious how things work, you can check the status of our test network or create a collective signature using our running nodes:
To get the status of the conodes in the cothority, first install the
go install ./status
Now you can run it by giving the definition of the dedis-cothority on the command line:
status -g dedis-cothority.toml
There are different ways to participate in the cothority project. A first step is to simply test the different CLI applications in this repository and tell us what were your difficulties or what you would like to use them for.
A next step is to set up your own conode and participate in consensus operations on skipchains or ledgers.
A conode is a server program that includes all protocols and services. It can be run on a public facing server, but for testing purposes it's also possible to set up a network on a machine and only let it be accessed locally.
If you want to contribute to Cothority-ONet, please have a look at CONTRIBUTING for our coding practice and licensing details. In short, we use the github-issues to communicate and pull-requests to do code-review. Travis makes sure that everything goes smoothly. And we'd like to have good code-coverage.
The software in this repository is put under a dual-licensing scheme: In general all of the provided code is open source via GNU/AGPL 3.0, please see the LICENSE file for more details. If you would like to use Cothority in a way not allowed by the applicable license, please contact us to inquire about conditions to get a commercial license.
This library is offered as-is, and without a guarantee. It will need an independent security review before it should be considered ready for use in security-critical applications. If you integrate Cothority into your application it is YOUR RESPONSIBILITY to arrange for that audit.
If you notice a possible security problem, please report it to email@example.com.
This is a list of people outside of DEDIS who is using our codebase for research or applied projects. If you have an interesting project that you would like to have listed here, please contact us at firstname.lastname@example.org.