A POSIX socket wrapper written in swift.
If you consider something needs to be implemented, just open an issue or make a PR
let server = try Socket(.inet, type: .stream, protocol: .tcp) // create server socket try server.set(option: .reuseAddress, true) // set SO_REUSEADDR to 1 try server.bind(port: 8090, address: nil) // bind 'localhost:8090' address to the socket try server.listen() // allow incoming connections let client = try Socket(.inet, type: .stream, protocol: .tcp) // create client socket try client.connect(port: 8090) // connect to localhost:8090 let clientAtServerside = try server.accept() // accept client connection let helloBytes = ([UInt8])("Hello World".utf8) try clientAtServerside.write(helloBytes) // sending bytes to the client clientAtServerside.close() var buffer = [UInt8](repeating: 0, count: helloBytes.count) // allocate buffer let numberOfReadBytes = try client.read(&buffer, size: helloBytes.count) print(numberOfReadBytes == helloBytes.count) // true print(buffer == helloBytes) // true client.close() server.close()
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapods
To integrate Socket.swift into your Xcode project using CocoaPods, specify it in your
source 'https://github.com/CocoaPods/Specs.git' target '<Your Target Name>' do pod 'Socket.swift', '~> 2.4.0' end
Then, run the following command:
$ pod install
Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update $ brew install carthage
To integrate Socket.swift into your Xcode project using Carthage, specify it in your
github "BiAtoms/Socket.swift" ~> 2.4.0
carthage update to build the framework and drag the built
SocketSwift.framework into your Xcode project.
The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the
swift compiler. It is in early development, but Socket.swift does support its use on supported platforms.
Once you have your Swift package set up, adding Socket.swift as a dependency is as easy as adding it to the
dependencies value of your
dependencies: [ .package(url: "https://github.com/BiAtoms/Socket.swift.git", from: "2.4.0") ]
Just drag and drop the files in the Sources folder.
See also the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE file for details