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# MTGeometry

An extension to Core Graphics Geometry. Intersections, scaling, etc.

### Installation

``````pod "MTGeometry"
``````

NOTE: You may need to add `-all_load` to "Other Linker Flags" in your targets build settings if the pods library only contains categories.

### Functions

#### Points

``````// Create a delta from x and y deltas
CGDelta CGDeltaMake(CGFloat deltaX, CGFloat deltaY);

// Get the distance between two points
CGFloat CGPointDistance(CGPoint p1, CGPoint p2);

// A point along a line distance from point1.
CGPoint CGPointAlongLine(CGLine line, CGFloat distance);

// A point rotated around the pivot point by degrees.
CGPoint CGPointRotatedAroundPoint(CGPoint point, CGPoint pivot, CGFloat degrees);
``````

#### Lines

``````// Create a line from 2 points.
CGLine CGLineMake(CGPoint point1, CGPoint point2);

// Returns true if two lines are exactly coincident.
bool CGLineEqualToLine(CGLine line1, CGLine line2);

// Get a line's midpoint.
CGPoint CGLineMidPoint(CGLine line);

// Get the point at which two lines intersect. Returns NOPOINT if they don't intersect.
CGPoint CGLinesIntersectAtPoint(CGLine line1, CGLine line2);

// Get the length of a line.
CGFloat CGLineLength(CGLine line);

// Returns a scaled line. Point 1 acts as the anchor and Point 2 is extended.
CGLine CGLineScale(CGLine line, CGFloat scale);

// Returns the delta x and y of the line from point 1 to point 2.
CGDelta CGLineDelta(CGLine line);
``````

#### Rectangles

``````// Corner points of a CGRect
CGPoint CGRectTopLeftPoint(CGRect rect);
CGPoint CGRectTopRightPoint(CGRect rect);
CGPoint CGRectBottomLeftPoint(CGRect rect);
CGPoint CGRectBottomRightPoint(CGRect rect);

// Returns a resized rect with the same centerpoint.
CGRect  CGRectResize(CGRect rect, CGSize newSize);

// Similar to CGRectInset but only insets one edge. All other edges do not move.
CGRect  CGRectInsetEdge(CGRect rect, CGRectEdge edge, CGFloat amount);

// Calculates the stacking of rectangles within a larger rectangle. The resulting rectangle is stacked counter clockwise along the edge specified. As soon as there are more rects than will fit, a new row is started, thus, they are stacked by column, then by row. `reverse` will cause them to be stacked counter-clockwise along the specified edge.
CGRect  CGRectStackedWithinRectFromEdge(CGRect rect, CGSize size, int count, CGRectEdge edge, bool reverse);

// Find the centerpoint of a rectangle.
CGPoint CGRectCenterPoint(CGRect rect);

// Assigns the closest two corner points to point1 and point2 of the rect to the passed in point.
void    CGRectClosestTwoCornerPoints(CGRect rect, CGPoint point, CGPoint *point1, CGPoint *point2);

// The point at which a line, extended infinitely past its second point, intersects the rectangle. Returns NOPOINT if no intersection is found.
CGPoint CGLineIntersectsRectAtPoint(CGRect rect, CGLine line);
``````

#### Circles

``````// Create a circle from a center and a radius

// Returns true if two circles are exactly coincident
bool CGCircleEqualToCircle(CGCircle circle1, CGCircle circle2);

// Returns a scaled circle.
CGCircle CGCircleScale(CGCircle circle, CGFloat scale);

// Returns a circle translated by delta.
CGCircle CGCircleTranslate(CGCircle circle, CGDelta delta);

// Returns true if point is inside or on the boundary of the circle
bool CGCircleContainsPoint(CGCircle circle, CGPoint point);

// Returns true if two circles intersect or one is contained within the other
bool CGCircleIntersectsCircle(CGCircle circle1, CGCircle circle2);

// Returns true if circle and line intersect
bool CGCircleIntersectsLine(CGCircle circle, CGLine line);

// Returns true if circle and rectangle intersect
bool CGCircleIntersectsRectangle(CGCircle circle, CGRect rect);

// Returns the minimum size rectangle that contains circle
CGRect CGCircleGetBoundingRect(CGCircle circle);

// Returns the distance from a point to a circle
// Returns 0 if the point is inside the circle
CGFloat CGGetDistanceFromPointToCircle(CGPoint point, CGCircle circle);
``````

### Example Usage

Finding the point where two lines intersect:

``````CGLine line1 = CGLineMake(CGPointMake(2, 0), CGPointMake(2, 4));
CGLine line2 = CGLineMake(CGPointMake(0, 2), CGPointMake(4, 2));
CGLinesIntersectAtPoint(line1, line2)   // => (2,2)
``````

Find the closest two corner points of a rectangle to a point in space:

``````CGRect rect = CGRectMake(2, 1, 4, 4);
CGPoint point = CGPointMake(0, 0);
CGPoint point1 = CGPointZero;
CGPoint point2 = CGPointZero;
CGRectClosestTwoCornerPoints(rect, point, &point1, &point2);    // => (0,0) (2,1)
``````

The point where a line intersects a rect, if at all:

``````CGRect rect = CGRectMake(1, 1, 4, 4);
CGLine line = CGLineMake(CGPointMake(0, 1), CGPointMake(2, 2));
CGLineIntersectsRectAtPoint(rect, line);    // => (5, 3.5)
``````

Find if a circle contains a given point:

``````CGCircle circle = CGCircleMake(CGPointMake(1,2), 3);
CGPoint point = CGPointMake(5,2);
bool containsPoint = CGCircleContainsPoint(circle, point);
``````

## Rate & Review

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100