MIT

This project provides a simple API to get the length of either a `UIBezierPath`

or `NSBezierPath`

. Example:

```
let rect = CGRect(origin: .zero, size: CGSize(width: 100, height: 300))
let path = UIBezierPath(ovalIn: rect)
// Length in pt.
let length = path.length
```

There's also an API for getting a point on a path at a certain percentage, example:

```
// CGPoint at 50% of path
let point = path.point(at: 0.5)
```

- iOS 8.0+ / macOS 10.9+ / tvOS 9.0+ / watchOS 2.0+
- Xcode 9.0+

To install, add the following line to your `Podfile`

:

```
pod 'BezierPathLength', '~> 1.0.0'
```

The actual calculations are implemented on a `CGPath`

extension, but a `[UI/NS]BezierPath`

extension is available for convenience.

Any `CGPath`

can be split into subpaths. Of which there are three types:

- Linear
- Quadratic curve
- Cubic curve

See calculations.md for a detailed mathematical explanation of how the length of these three can be calculated.

This project is available under the MIT license. See the LICENSE file for more info.

Great Documentation0

Easy to Use0

Performant0

Highly Customizable0

Bleeding Edge0

Responsive Maintainers0

Poor Documentation0

Hard to Use0

Slow0

Buggy0

Abandoned0

Unwelcoming Community0

No reviews found

Be the first to rateNo alternatives found

No tutorials found

Add a tutorial