Use swift_4_2 branch for projects written in Swift 4.2
Use master branch for projects written in Swift 4.0
An iOS Framework that enables developers to capture videos 📹, photos 🌄, Live Photos 🎇, and GIFs 🎆 with ARKit content.
In other words, you NO LONGER have to ~screen record~/~screenshot~ to capture videos 📹 and photos 🌄 of your awesome ARKit apps!
|Table of Contents||Description|
|Documentation||Describes the configuration options |
|Preview||Displays 2 GIF images captured using the supported |
|Key Features||Lists the key features |
|Compatibility||Describes the |
|Example Projects||Explains how to run the example project provided in this repository|
|Installation||Describes the Cocoapods, Carthage & Manual options to install |
|Implementation||Lists the steps needed for Objective-C & Swift, notes, and reference for more options|
|Publishing to the App Store||Describes the steps required before submitting an application using |
|Donations will support me to keep maintaining |
|Sponsors||Featuring the sponsors of this project|
|Contributions||Describes how you can contribute to this project|
|Apps using ARVideoKit||A list of published applications using ARVideoKit|
|AppCoda Tutorial||Check out a detailed tutorial about implementing |
|👾 Initialized with SpriteKit👇||🚀 Initialized with SceneKit 👇|
✅ Pause/Resume video
✅ Allow device's Music playing in the background while recording a video
To try the example project, simply clone this repository and open the
Examples folder to choose between the Objective-C and Swift project files.
Podfile(for Swift 5.0)
pod 'ARVideoKit', '~> 1.5.51'
github "AFathi/ARVideoKit" ~> 1.31
$ carthage update
ARVideoKit.xcodeproj into your project and click the + button in the embedded binaries section of your project's target.
Make sure you add the usage description of the
photo library in the app's
<key>NSCameraUsageDescription</key> <string>AR Camera</string> <key>NSPhotoLibraryAddUsageDescription</key> <string>Export AR Media</string> <key>NSPhotoLibraryUsageDescription</key> <string>Export AR Media</string> <key>NSMicrophoneUsageDescription</key> <string>Audiovisual Recording</string>
RecordAR documentation for more options!
Before publishing to the App Store make sure to add the ARVideoKit License to your app licences list.
Select ARVideoKitRelease scheme with Generic iOS Device
Build the project (cmd + B)
Right click on Products/ARVideoKit.framework -> Show in finder
Copy and replace ARVideoKit.framework in your project
Additionally, if you are using the binary build from
Framework Build or the latest release, you MUST strip out the simulator architectures from the framework before pushing an application to the App Store.
To do so, follow those steps:
Or install with Homebrew using this command
brew install carthage3. Go to your project target's
Add a new
Run Script Phase
Add the following command to the
Run Script Phase
ARVideoKit.frameworkfile path as an
Input File. In my case, I have it in a folder named
Frameworksinside my project folder
Donations will support me to keep maintining ARVideoKit Framework ❤️
If you have an idea for a new ARVideoKit feature/functionality and want to add it to this repository, feel free to fork the project and create a pull request!
Also, feel free to create an issue if you have any suggestions or need any help ☺️
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Feel free to add your application to this list!
ARVideoKit is licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Designed by Gabriel Garcia and licensed under the Creative Commons Attribution 4.0 International License