tdc

three-default-cube

Game Development Toolkit for Three.js

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Getting Started | Docs | Boilerplate | Three.js

Way less. In way more time.

Discover the robust gamedev solution that is the Default Cube. Built from the ground-up to not support React, not support memory leaks, and also not support other things.

Outstanding features beyond science.

  • Works on Android, iOS, and Web (if available, also multi-touch.)
  • Absolutely painless workflow - transforming Blender into an actual game engine.
  • Convert Blender files into playable prototypes literally within a hours.
  • Dynamic team and free office fruits on Thursdays.
  • 100% focused on making gamedev as easy as possible.
  • Seamless interaction controls. This one is actually pretty cool - you can change cameras on the fly, follow characters without a million lines of code, all the cool stuff.
  • Support for ads and IAPs, because money.

Hard things that Default Cube may make less hard.

  • Three.js animations. Never worry about implementing blending - just play the animations.
  • Audio system. Howler API ensures as wide platform support as it gets.
  • Culling WebGL memory leaks. Or any kind of memory leaks for that matter.
  • Scene, state, and asset management. No more manual disposals, just load that glTF and live a carefree life.
  • Multi-touch and pan gestures.
  • Collisions and AI.
  • UI rendering.

ⓒ 🐈

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