Lucid is a 2D Javascript game-engine, primarily for the platforming genre. Heavily based on the game-engine Dissimulate posted on both GitHub and CodePen. It's quite evolved from that engine though, as things are much more broken apart now, and easier to extend onto.
There are a handful of code examples and examples you can play.
You can install the engine with npm install lucid-game-engine
. Then you can use the package like the below.
import { Lucid, Map, Block } from 'lucid-game-engine';
var canvas = document.getElementById('canvas');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
var game = new Lucid({
alertErrors: true,
canvas,
logInfo: true,
});
var Loop = function () {
game.setViewport(canvas.width, canvas.height);
game.update();
game.draw();
window.requestAnimFrame(Loop);
};
class MyCustomMap extends Map {
constructor() {
super({
backgroundColor: "#4e4e4e",
tileSize: 29,
playerStart: {
x: 1,
y: 2
},
movementSpeed: {
jump: 8,
horizontal: 1
}
});
// Load the blocks so the engine knows which one to render
// based on the map data.
this.blocks = [Block];
// mapData signifies to the engine what blocks to render where.
// An empty space will render an EmptyBlock.
this.mapData = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, , , , , , , , , , , , , , , , , , 0],
[0, , , , , , , , , , , , , , , , , , 0],
[0, , , , , , , , , , , , , , , , , , 0],
[0, , , , , , , , , , , , , , , , , , 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
];
}
}
game.loadMap(new MyCustomMap());
Loop();
I personally suggest using Parcel to get things up and running, it's very straight forward. You can also find more examples in the examples directory, and run them using npm run example
when you clone the repo (it uses Parcel to run).
If you want to tackle any of the above TODO items, please open a pull request, I'd gladly review it :D
Version | Tag | Published |
---|---|---|
1.0.5 | latest | 3yrs ago |