canvas animation using requestAnimationFrame
npm install crtrdg-gameloop
crtrdg
modules:Create the game
Parameters
options
Object options.canvas
[Object] – id or dom node of canvas tagoptions.fps
[Number] Examples
var createGame = require('crtrdg-gameloop')
var game = createGame({ canvas: 'game' })
Draw to the canvas
Parameters
renderer
Object context
delta
Number – time elapsed since last updateEnd the game. Emits the end
event/
Examples
game.end()
Resume the game. Emits the resume
event.
Examples
game.resume()
Pause or start game depending on game state. Emits either the pause
or resume
event.
Examples
game.toggle()
Update the game state. Emits the update
event. You'll likely never call this method, but you may need to override it. Make sure to always emit the update event with the delta
time.
Parameters
delta
Number – time elapsed since last updateDraw event.
Parameters
renderer
Object delta
Number Examples
game.on('draw', function (renderer, dt) {
console.log(dt)
})
End event. Fired when game.end()
is called.
Examples
game.on('end', function () {})
Pause event. Fired when game.pause()
is called.
Examples
game.on('pause', function () {})
Resume event. Fired when game.resume()
is called.
Examples
game.on('resume', function () {})
Start event. Fired when game.start()
is called.
Examples
game.on('start', function () {})
Update event.
Parameters
delta
Number Examples
game.on('update', function (dt) {
console.log(dt)
})
MIT
Version | Tag | Published |
---|---|---|
1.0.3 | latest | 7yrs ago |