cc

cec-controller

Easy to use cec-client wrapper

Showing:

Popularity

Downloads/wk

27

GitHub Stars

82

Maintenance

Last Commit

2yrs ago

Contributors

1

Package

Dependencies

1

Size (min+gzip)

5.9KB

License

MIT

Type Definitions

Tree-Shakeable

No?

Categories

Readme

cec-controller

License npm Downloads Donate Donate

Requires CEC capable device (e.g. Raspberry Pi or USB-CEC adapter).
Additionally cec-client must be installed. On Raspbian it is included in cec-utils package.

Controller scans devices on startup (when creating new controller object). It takes a while (scan is done async and result is returned in "ready" event). Therefore it is recommended to initialise the controller only once and use the obtained object throughout the code.

Usage Examples

var CecController = require('cec-controller');
var cecCtl = new CecController();

cecCtl.on('ready', (controller) => console.log(controller));
cecCtl.on('error', console.error);

/*
{
  dev0: {
     name: 'TV',
     logicalAddress: '0',
     address: '0.0.0.0',
     activeSource: 'no',
     vendor: 'Samsung',
     osdString: 'TV',
     cecVersion: '1.4',
     powerStatus: 'on',
     language: 'eng',
     turnOn: [Function: bound changePower],       // Turn on dev0 (TV)
     turnOff: [Function: bound changePower],      // Turn off dev0 (TV)
     togglePower: [Function: bound togglePower],  // Transition to power "on" from "standby" and vice versa
     changeSource: [Function],                    // Switch HDMI input (optional arg is port number)
     sendKey: [Function]                          // Send key press to this device
  },
  dev4: {
     name: 'Playback 1',
     logicalAddress: '4',
     address: '3.0.0.0',
     activeSource: 'no',
     vendor: 'Pulse Eight',
     osdString: 'CEC-Control',
     cecVersion: '1.4',
     powerStatus: 'on',
     language: 'eng',
     turnOn: [Function: bound changePower],
     turnOff: [Function: bound changePower],
     togglePower: [Function: bound togglePower]
  },
  setActive: [Function: bound changeActive],      // Send source active signal (switches TV input)
  setInactive: [Function: bound changeActive],    // Send source inactive signal
  volumeUp: [Function: bound command],            // Increase amplifier volume
  volumeDown: [Function: bound command],          // Decrease amplifier volume
  mute: [Function: bound command],                // Mute amplifier
  getKeyNames: [Function: bound getNamesArray],   // Returns array of supported keys (for use with sendKey())
  command: [Function: command]                    // Send custom signal (arg is send as input to cec-client)
}
*/

Send TV remote key presses

Send key press to your TV, player or receiver. Get the list of available key names with cecCtl.getKeyNames().

var CecController = require('cec-controller');
var cecCtl = new CecController();

cecCtl.on('ready', readyHandler);
cecCtl.on('error', console.error);

function readyHandler(controller)
{
    /* In this example dev1 is a satellite decoder */
    controller.dev1.sendKey('up').then((success) =>
    {
        if(success)
            console.log('Successfully send "up" key to decoder');
        else
            console.error('Could not send input key!');
    });
}

Receive TV remote input

Use keypress, keydown or keyup events to implement code logic that depends on the pressed TV remote button.

var CecController = require('cec-controller');
var cecCtl = new CecController();

cecCtl.on('ready', readyHandler);
cecCtl.on('error', console.error);

function readyHandler(controller)
{
    console.log('Turning ON TV...');

    controller.dev0.turnOn().then(() =>
    {
        controller.setActive();
        console.log('Press any button on TV remote');
    });

    cecCtl.on('keypress', (keyName) => console.log(`User pressed: ${keyName}`));
}

Asynchronous execution

Each function returns a Promise. They are executed asynchronously by default.

controller.dev0.turnOn();
console.log('Sending turn on signal to TV');

setTimeout(() => controller.setActive(), 5000);
console.log('Changing TV input source in 5 sec...');

Synchronous execution

Synchronous execution can be achieved by using await inside async function.

async function controlTv()
{
    await controller.dev0.turnOn();
    console.log('Turned on TV');

    await controller.setActive();
    console.log('Changed TV input source');
}

async function increaseVolume(count)
{
    while(count--) await controller.volumeUp();
}

controlTv();
increaseVolume(3); // Increase volume 3 times

Additional pre-made runnable scripts can be found inside "test" folder.

Donation

If you like my work please support it by buying me a cup of coffee :-)

PayPal

Rate & Review

Great Documentation0
Easy to Use0
Performant0
Highly Customizable0
Bleeding Edge0
Responsive Maintainers0
Poor Documentation0
Hard to Use0
Slow0
Buggy0
Abandoned0
Unwelcoming Community0
100
No reviews found
Be the first to rate

Alternatives

No alternatives found

Tutorials

No tutorials found
Add a tutorial