github.com/drakmaniso/glam
go get github.com/drakmaniso/glam

github.com/drakmaniso/glam

Cozely: a simple framework for making games in Go

by cozely

v0.0.0-20181014131213-d322e897cad1 (see all)License:BSD-2-Clause
go get github.com/drakmaniso/glam
Readme

Cozely

GoDoc Go Report Card

Cozely aims to be a simple, all-in-one framework for making games in Go. It focuses on pixel art for 2D, and polygonal art (aka low-poly) for 3D.

THIS IS A WORK IN PROGRESS, not usable yet: the framework is very incomplete, and the API is subject to frequent changes.

Platforms

The framework currently supports windows and linux.

Dependencies

The only dependancies are SDL 2 and OpenGL 4.6.

License

The code is under a simplified BSD license (see LICENSE file). When a sub-package is derived from another source, the directory contain the appropriate LICENSE file.

Credits

The Perlin and Simplex noise functions are adapted from "Simplex Noise Demystified" by Stefan Gustavson (code in the public domain).

The pixel font was originally based on "Pixel Operator Mono" by Jayvee Enayas, but has been so modified that it's now a completely different font. It is still licensed under the SIL OFL.

Some implementations of the single-precision math functions are derived from the Go source code (BSD-style license).

GitHub Stars

11

LAST COMMIT

4yrs ago

MAINTAINERS

0

CONTRIBUTORS

3

OPEN ISSUES

0

OPEN PRs

0
VersionTagPublished
v0.0.0-20181014131213-d322e897cad1
2yrs ago
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